package caurina.transitions { import caurina.transitions.AuxFunctions; /** * The tween list object. Stores all of the properties and information that pertain to individual tweens. * * @author Nate Chatellier, Zeh Fernando * @version 1.0.4 * @private */ public class TweenListObj { public var scope :Object; // Object affected by this tweening public var properties :Object; // List of properties that are tweened (PropertyInfoObj instances) // .valueStart :Number // Initial value of the property // .valueComplete :Number // The value the property should have when completed public var auxProperties :Object; // Dynamic object containing properties used on this tweening public var timeStart :Number; // Time when this tweening should start public var timeComplete :Number; // Time when this tweening should end public var useFrames :Boolean; // Whether or not to use frames instead of time public var transition :Function; // Equation to control the transition animation public var onStart :Function; // Function to be executed on the object when the tween starts (once) public var onUpdate :Function; // Function to be executed on the object when the tween updates (several times) public var onComplete :Function; // Function to be executed on the object when the tween completes (once) public var onOverwrite :Function; // Function to be executed on the object when the tween is overwritten public var onError :Function; // Function to be executed if an error is thrown when tweener exectues a callback (onComplete, onUpdate etc) public var onStartParams :Array; // Array of parameters to be passed for the event public var onUpdateParams :Array; // Array of parameters to be passed for the event public var onCompleteParams :Array; // Array of parameters to be passed for the event public var onOverwriteParams :Array; // Array of parameters to be passed for the event public var rounded :Boolean; // Use rounded values when updating public var isPaused :Boolean; // Whether or not this tween is paused public var timePaused :Number; // Time when this tween was paused public var isCaller :Boolean; // Whether or not this tween is a "caller" tween public var count :Number; // Number of times this caller should be called public var timesCalled :Number; // How many times the caller has already been called ("caller" tweens only) public var waitFrames :Boolean; // Whether or not this caller should wait at least one frame for each call execution ("caller" tweens only) public var skipUpdates :Number; // How many updates should be skipped (default = 0; 1 = update-skip-update-skip...) public var updatesSkipped :Number; // How many updates have already been skipped public var hasStarted :Boolean; // Whether or not this tween has already started // ================================================================================================================================== // CONSTRUCTOR function ------------------------------------------------------------------------------------------------------------- /** * Initializes the basic TweenListObj. * * @param p_scope Object Object affected by this tweening * @param p_timeStart Number Time when this tweening should start * @param p_timeComplete Number Time when this tweening should end * @param p_useFrames Boolean Whether or not to use frames instead of time * @param p_transition Function Equation to control the transition animation */ function TweenListObj(p_scope:Object, p_timeStart:Number, p_timeComplete:Number, p_useFrames:Boolean, p_transition:Function) { scope = p_scope; timeStart = p_timeStart; timeComplete = p_timeComplete; useFrames = p_useFrames; transition = p_transition; // Other default information auxProperties = new Object(); properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } // ================================================================================================================================== // OTHER functions ------------------------------------------------------------------------------------------------------------------ /** * Clones this tweening and returns the new TweenListObj * * @param omitEvents Boolean Whether or not events such as onStart (and its parameters) should be omitted * @return TweenListObj A copy of this object */ public function clone(omitEvents:Boolean):TweenListObj { var nTween:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition); nTween.properties = new Array(); for (var pName:String in properties) { nTween.properties[pName] = properties[pName].clone(); } nTween.skipUpdates = skipUpdates; nTween.updatesSkipped = updatesSkipped; if (!omitEvents) { nTween.onStart = onStart; nTween.onUpdate = onUpdate; nTween.onComplete = onComplete; nTween.onOverwrite = onOverwrite; nTween.onError = onError; nTween.onStartParams = onStartParams; nTween.onUpdateParams = onUpdateParams; nTween.onCompleteParams = onCompleteParams; nTween.onOverwriteParams = onOverwriteParams; } nTween.rounded = rounded; nTween.isPaused = isPaused; nTween.timePaused = timePaused; nTween.isCaller = isCaller; nTween.count = count; nTween.timesCalled = timesCalled; nTween.waitFrames = waitFrames; nTween.hasStarted = hasStarted; return nTween; } /** * Returns this object described as a String. * * @return String The description of this object. */ public function toString():String { var returnStr:String = "\n[TweenListObj "; returnStr += "scope:" + String(scope); returnStr += ", properties:"; for (var i:uint = 0; i < properties.length; i++) { if (i > 0) returnStr += ","; returnStr += "[name:"+properties[i].name; returnStr += ",valueStart:"+properties[i].valueStart; returnStr += ",valueComplete:"+properties[i].valueComplete; returnStr += "]"; } // END FOR returnStr += ", timeStart:" + String(timeStart); returnStr += ", timeComplete:" + String(timeComplete); returnStr += ", useFrames:" + String(useFrames); returnStr += ", transition:" + String(transition); if (skipUpdates) returnStr += ", skipUpdates:" + String(skipUpdates); if (updatesSkipped) returnStr += ", updatesSkipped:" + String(updatesSkipped); if (Boolean(onStart)) returnStr += ", onStart:" + String(onStart); if (Boolean(onUpdate)) returnStr += ", onUpdate:" + String(onUpdate); if (Boolean(onComplete)) returnStr += ", onComplete:" + String(onComplete); if (Boolean(onOverwrite)) returnStr += ", onOverwrite:" + String(onOverwrite); if (Boolean(onError)) returnStr += ", onError:" + String(onError); if (onStartParams) returnStr += ", onStartParams:" + String(onStartParams); if (onUpdateParams) returnStr += ", onUpdateParams:" + String(onUpdateParams); if (onCompleteParams) returnStr += ", onCompleteParams:" + String(onCompleteParams); if (onOverwriteParams) returnStr += ", onOverwriteParams:" + String(onOverwriteParams); if (rounded) returnStr += ", rounded:" + String(rounded); if (isPaused) returnStr += ", isPaused:" + String(isPaused); if (timePaused) returnStr += ", timePaused:" + String(timePaused); if (isCaller) returnStr += ", isCaller:" + String(isCaller); if (count) returnStr += ", count:" + String(count); if (timesCalled) returnStr += ", timesCalled:" + String(timesCalled); if (waitFrames) returnStr += ", waitFrames:" + String(waitFrames); if (hasStarted) returnStr += ", hasStarted:" + String(hasStarted); returnStr += "]\n"; return returnStr; } /** * Checks if p_obj "inherits" properties from other objects, as set by the "base" property. Will create a new object, leaving others intact. * o_bj.base can be an object or an array of objects. Properties are collected from the first to the last element of the "base" filed, with higher * indexes overwritting smaller ones. Does not modify any of the passed objects, but makes a shallow copy of all properties. * * @param p_obj Object Object that should be tweened: a movieclip, textfield, etc.. OR an array of objects * @return Object A new object with all properties from the p_obj and p_obj.base. */ public static function makePropertiesChain(p_obj : Object) : Object{ // Is this object inheriting properties from another object? var baseObject : Object = p_obj.base; if(baseObject){ // object inherits. Are we inheriting from an object or an array var chainedObject : Object = {}; var chain : Object; if (baseObject is Array){ // Inheritance chain is the base array chain = []; // make a shallow copy for (var k : Number = 0 ; k< baseObject.length; k++) chain.push(baseObject[k]); }else{ // Only one object to be added to the array chain = [baseObject]; } // add the final object to the array, so it's properties are added last chain.push(p_obj); var currChainObj : Object; // Loops through each object adding it's property to the final object var len : Number = chain.length; for(var i : Number = 0; i < len ; i ++){ if(chain[i]["base"]){ // deal with recursion: watch the order! "parent" base must be concatenated first! currChainObj = AuxFunctions.concatObjects( makePropertiesChain(chain[i]["base"] ), chain[i]); }else{ currChainObj = chain[i] ; } chainedObject = AuxFunctions.concatObjects(chainedObject, currChainObj ); } if( chainedObject["base"]){ delete chainedObject["base"]; } return chainedObject; }else{ // No inheritance, just return the object it self return p_obj; } } } }